
The goal is to have the Sokoban agent push a crate onto a destination using the fewest possible number of steps. The player uses arrow keys to move the Sokoban agent around the world. This material has been designed as a guided discovery of how numbers increment, and the programming associated with incrementing those numbers. Incrementing Numbers is designed as a mini-project. Google drive folder with PacMan assessment materials

This design is about a Pac-Man like game which is a good first game design activity for high school students with no programming background. Pac-Man is a classic arcade style game from 1980 developed by Namco and licensed for distribution in the U.S. Blue ghosts can be eaten, but be careful - they will respawn at the start soon after! Pac-Man will die if he encounters normal ghosts, but the ghosts will turn blue when Pac-Man eats a power pellet. Google drive folder with assessment materials AgentCubes Online FroggerĪgentCubes Online Pac-Man 3D in first person viewĪs Pac-Man, your goal is simple: eat as many pellets as you can without being attacked by ghosts. All these resources are based on the guided discovery approach. These materials have been developed specifically for the online version of AgentCubes called AgentCubes online.
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What Most Schools Don't Teach 9:34 minute Full Length Version.
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Hosting a Scalable Game Design Contest (PDF Version)įirst Person Teacher Reminder Sheet (PDF Version) Hosting a Scalable Game Design Contest (Word Version) General Reminder Cards - AgentCubes VersionĬomputer Science Principles (CSP) in Scalable Game Design General Support Documents AgentCubesOnline 6.11 AgentSheets Forest Fire Simulation.6.10 AgentSheets Build your own Simulation.5 AgentCubes Desktop Version Curricular Materials.4.6 AgentCubes Online Incrementing Numbers.

